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IDGĭeeper conversation options with NPCs would have been a win. I’d argue that it’s better to be told a good story once than be subjected to a gazillion mediocre tales. Having been so spoiled by open-ended games for so long, some players may not be thrilled by this. Even if you create a character with a complete different skillset and make different choice throughout the game, you won’t find much variety here. However, I found that Torment: Tides of Numenera isn’t a terribly repayable title. I was able to complete all of the game’s side quests and main storyline in around 40 hours. With writing of the calibre we’re treated to in Torment: Tides of Numenera, such a outcome is almost unthinkable.
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Much of this tension comes from the fact that the stakes in the game are high: the death of your party means never being able uncover the final chapter in The Last Castoff’s story. I always felt like I’d accomplished something when my party came out the other side of a violent encounter in one piece. While it can’t hold a candle to the top drawer gameplay mechanics of XCOM 2, the turn-based combat in Tides of Numenera is tense. You’ll do battle armed with a characters relying on a miscellany of spells, single-use artifacts, projectile weapons and old fashion blades. So too goes the games rare instances of turn-based combat. The combat in Torment: is limited, but what there is of it, feels intense. The higher the artiste, the better the chance for success. Quest largely lines are forwarded and resolved in text and through the use of character attributes like strength, intellect and speed. To play Torment: Tides of Numenera you’ll be doing a lot of reading. Doing the latter may allow you to push the Last Castoff’s story forward, but could hobble your characters in other ways down the line. You can risk or sacrifice your life, and at times, do the same to the other members of your party. This makes for some interesting gameplay. If they die, their deaths can have consequences for your story further down the road. The companions The Last Castoff gathers to his cause over the course of the game, however, are merely mortal. No matter whether you’re taken out by misadventure or intentionally snuffing it to gain a new insight that’ll drive the plot forward, you’ll keep on coming back for more. Like any good role-playing game, the type of character you crate will dictate the kind of story you’ll be a part of.įrom your character’s standpoint, it’s a good question: the Last Castoff is functionally immortal. Over the course of the game, you’ll be faced by Torment: Tides of Numenera’s central theme: what’s the worth of a single life? IDG There’s been many castoffs over the centuries, created by the Changing God to hold his consciousness as he runs from and works to defeat a seemingly unstoppable enemy called The Sorrow. In the game, players take on the role of The Last Castoff, the discarded avatar of an immortal scientist-cum-wizard called The Changing God.